I'd like to give thanks to Serenes Forest once again for the heads-up that inspired this update.
Nintendo has been putting up audio snippets of their Fire Emblem games on their site.
You might ask, "What's so special about that?"
Well, check out that last Monsho song - "WIND". It's a BS Fire Emblem-exclusive song (Apparently the song called "WIND" which was used in the Thracia albums is not the same...? BS F-Zero was confusing enough!)
This is the closest Nintendo has gone yet to re-release anything Satellaview-related since the add-on device's demise in mid-2000.
For ease of the English speaker, I've pulled said MP3 from their site and put it up on my blog. (actually I did it more for my collection - the uploading's just me being nice. But aw, well!)
BS Fire Emblem - WIND
Yeah, so it's just some cheesy J-Pop - but first, J-Pop, tomorrow a full game remake!... hopefully!
Showing posts with label ファイアーエムブレム. Show all posts
Showing posts with label ファイアーエムブレム. Show all posts
Friday, April 3, 2009
Saturday, March 21, 2009
Satellaview dojin projects?
The Satellaview seems to still have a cult following in Japan even today. Fan demand for a remake of BS Fire Emblem: Akanea Senki Hen was enough for Intsys to actually have a comment about it - an awesome change from the usual Nintendo practice of pretending they don't know what we're talking about. (Unfortunately serensforest is down. I can't find the link. D: )
But while Intsys is considering such an action, fans are already taking it. Ah, it's always grand to see fans go above and beyond!
First let me start with something I found a while ago - this file right here.
What is it? Seems like a retelling of BS Fire Emblem, done in SRPG Maker 95. There's apparently also a patch for this, while I have been unable to locate. (This only works properly if your Windows is set to run in Japanese OS mode.)
I've played a bit of it, and was kinda irked at how unlike the actual game this is, but I was still shocked, as this was the first of it's kind I noted.
Then a recent NicoNicoDouga upload threw me for a loop.
【再現】ファイアーエムブレム アカネイア戦記1【映像】
I've been trying to look for things besides BSFE stuff as well.
For example, here's a BS Zelda-themed Zelda Classic mod.
Any others? I'd like to know. O:
(EDIT: I've been trying to look up something called "PROJECT GAM" which I've been led to assume is related to BS Tantei Club.
Any info on this would be appreciated.)
But while Intsys is considering such an action, fans are already taking it. Ah, it's always grand to see fans go above and beyond!
First let me start with something I found a while ago - this file right here.
What is it? Seems like a retelling of BS Fire Emblem, done in SRPG Maker 95. There's apparently also a patch for this, while I have been unable to locate. (This only works properly if your Windows is set to run in Japanese OS mode.)
I've played a bit of it, and was kinda irked at how unlike the actual game this is, but I was still shocked, as this was the first of it's kind I noted.
Then a recent NicoNicoDouga upload threw me for a loop.
【再現】ファイアーエムブレム アカネイア戦記1【映像】
I've been trying to look for things besides BSFE stuff as well.
For example, here's a BS Zelda-themed Zelda Classic mod.
Any others? I'd like to know. O:
(EDIT: I've been trying to look up something called "PROJECT GAM" which I've been led to assume is related to BS Tantei Club.
Any info on this would be appreciated.)
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tags
dojin,
Fire Emblem,
Zelda,
ファイアーエムブレム
Tuesday, April 29, 2008
Satellaview Content, Part 1: Live Broadcasts
With the Satellaview, various kinds of content distribution was performed. I'll try to explain these here. Let me start with this one:
The most creative and gimmicky kind of content was "Live Broadcast" games. These games were an experiment in limited-time speedrun game contests, live audio broadcast, and episodic content, among other things.
This Youtube video, uploaded my makuchan, shows how such a game was downloaded. This specific example is BS Zelda, which was the first Live Broadcast game released.
koitetsu213 uploaded this video, which originally appeared on NicoNicoDouga, which has some of the gameplay, as it was originally played, via the live broadcast. NicoNicoDouga also has various other videos, which I will talk about later.
Note that nowadays, when you try to play these on an emulator...
There is no music. The reason should be readily apparant: Live audio was not saved into the ROM data. As far as I know, clean versions of the original audio are not available anywhere, and very few of the musical pieces are around.
(thanks to SobmicSSBB for the BS Fire Emblem video)
Playing these games, you will notice a clock. These games ran in tune with the BS-X's internal clock, and played in real-time. The majority of the games had a time limit of slightly less than an hour. They would also use the clock to cue various in-game events.
The games could ONLY be played when permitted as such by the service. Between "broadcast dates" and after the Satellaview service ended, none of the Live Broadcast games could be played anymore, and save data from them was useless on the actual Super Famicom Hardware. To make this situation more problematic, little of the content was re-released in any form officially. ROM dumps, a few musical pieces, and video uploads are currently the only known remnants of the Satellaview Live Broadcast games going around the internet - and they are far, far from a complete set in any form.
Currently, the only way to try to play "Live Broadcast" games is from a ROM Dump. However, very few emulators properly support BS-X games. I will post a guide on what I know here later on, but for now, I'll state that for Live Broadcast games, the emulator called SNESGT is the most likely to play any of them.
The most creative and gimmicky kind of content was "Live Broadcast" games. These games were an experiment in limited-time speedrun game contests, live audio broadcast, and episodic content, among other things.
This Youtube video, uploaded my makuchan, shows how such a game was downloaded. This specific example is BS Zelda, which was the first Live Broadcast game released.
koitetsu213 uploaded this video, which originally appeared on NicoNicoDouga, which has some of the gameplay, as it was originally played, via the live broadcast. NicoNicoDouga also has various other videos, which I will talk about later.
Note that nowadays, when you try to play these on an emulator...
There is no music. The reason should be readily apparant: Live audio was not saved into the ROM data. As far as I know, clean versions of the original audio are not available anywhere, and very few of the musical pieces are around.
(thanks to SobmicSSBB for the BS Fire Emblem video)
Playing these games, you will notice a clock. These games ran in tune with the BS-X's internal clock, and played in real-time. The majority of the games had a time limit of slightly less than an hour. They would also use the clock to cue various in-game events.
The games could ONLY be played when permitted as such by the service. Between "broadcast dates" and after the Satellaview service ended, none of the Live Broadcast games could be played anymore, and save data from them was useless on the actual Super Famicom Hardware. To make this situation more problematic, little of the content was re-released in any form officially. ROM dumps, a few musical pieces, and video uploads are currently the only known remnants of the Satellaview Live Broadcast games going around the internet - and they are far, far from a complete set in any form.
Currently, the only way to try to play "Live Broadcast" games is from a ROM Dump. However, very few emulators properly support BS-X games. I will post a guide on what I know here later on, but for now, I'll state that for Live Broadcast games, the emulator called SNESGT is the most likely to play any of them.
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