Monday, June 30, 2008

A random BS Yoshi no Panepon clip.

(EDIT: URL FIX)

I kinda felt like putting a BS Yoshi no Panepon vid up here for some time, but I really can't think of any good way to just... flow it in.

So instead I'm J-J-Jamming it in.

Fans of Tetris Attack should probably already know what this is. :)





ヨッシーのパネポンのクッパが強すぎる。

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BS Marvelous Camp Arnold Week 1: Also Kiddo apologizes for truancy and does crap.

(Edit: usual.)

As you may have noted before, I usually tried to put a video of a broadcast up every weekend.

As of today, I'm a day off. :(

Rather stupid of me, eh? Aw, well. Hopefully to make up for it, I'll have more material this week!

Let me get out a bit on BS Marvelous.

There were two BS Marvelous "games" on the Satellaview; Time Athletics Course and Camp Arnold Course. There's apparently also a standard Super Famicom version of Marvelous.

The game seems to has the engine and some gameplay bits taken obviously from Zelda: A Link to the Past. However, it's themes seem to resemble more down-to-earth, Boy Scouts-esque survival, environmental interactions and the like.

As I'm not quite sure which one came first yet, I'll start with Camp Arnold.










Original NicoNicoDouga vids:
BSマーヴェラス キャンプアーノルド 第1週 part1
BSマーヴェラス キャンプアーノルド 第1週 part2
BSマーヴェラス キャンプアーノルド 第1週 part3

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Thursday, June 26, 2008

Download games: They're totally Squaresville.

(EDIT: URLS HAVE BEEN FIXED HERE.)

I am finally posting up some descriptions of download games again. I don't do these often except for games which aren't dumped yet, but I feel the Squaresoft titles deserve some attention.

Many people seem to forget that Square did something other than Radical Dreamers on the Satellaview. In fact, they did quite a lot of titles! I will post some videos, like the usual!

Note that none of these are broadcasts, so no Soundlink stuff in this subject.


First, some footage from DynamiTracer. This peculiar title seems like a bizarre cross between Square's usual work and... Sega's Toejam and Earl. I will post two videos I have:







And now, another quirky Square title, Treasure Conflix! This one appears to be a Mode 7 Airship Dogfighting Simulation, and it looks fairly radical.





Original NicoNicoDouga URLS:
スクウェア幻の名作 ダイナマイ・トレーサー part1
part2
スクウェア [トレジャーコンフリクス] ダイジェスト_01
02

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Sunday, June 22, 2008

Live Broadcast Game - I've now run out of BS Zelda Material.

(EDIT: URLs fix.)

You hear that folks? After this I won't have any more BS Zelda videos to post. Sad, is it not?

I will probably move on to BS Marvelous. That has a similar engine to Zelda LTTP, anyhow.

Well, let's enjoy this ride, shall we?








And now we watch as our hero goes from not being lost in dungeons way too easily, to beating Ganon by the skin of his teeth.



The NicoNicoDouga Links:
BSゼルダ第4週(最終週)1/3
BSゼルダ第4週(最終週)2/3
BSゼルダ第4週(最終週)3/3

Cross-linking:
Week 3
Week 2
Week 1

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Tuesday, June 17, 2008

How to emulate the Satellaview: Data Cart goes in game!

(There's just pictures in this one, but the URLs have been repaired anyway. Whee.)

This next quickie of a guide will be for Satellaview "Data Carts". Or, Memory Packs which have data intended as an expansion to a retail cartridge.

I posted a bit about those earlier, remember? Anyway.

the emulator I will use here is BSNES. This is the only emulator that I recall working for this. Unfortunately, it does not seem to boot SD Gundam G-Next, so I can't test that... Therefore, my ginuea pig here will be Same Game.


First, get BSNES here;

BSNES page.

And whatever ROMs you may be working with. One note, though; you may need to remove ROM dump headers, which are basically padding at the first 200 bytes of certain ROMs. Most popular SNES ROM hacking tools can do this easily, but I won't recommend any one in particular here.

Open up the emulator;



And on these options, select "Load BS-X Slotted Cartridge".



In this specific case, I have a good "Same Game" Japanese ROM at the top, and a "Same Game Koma Data - Tengai Makyo" ROM at the bottom. Just hit the "LOAD" button and....



Hey, something seems different here! You should know what I mean if you've played Same Game before without the data cart.

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Sunday, June 15, 2008

A Marathon's Worth of Satellaview Radio.

(EDIT: URLs change.)

No amount of text will be able to explain why I'm using these to fill up space. Mwahahahahahahahhahahahahah.

*eh-hem*

Anyway, here's more of "The After-School King".












Original NicoNicoDouga URLS:
伊集院光 放課後の王様1995.12.25
伊集院光 放課後の王様1996.01.08
伊集院光 放課後の王様1996.01.01
伊集院光 放課後の王様1996.01.15

If anyone thinks they want to take a shot at translating Satellaview things, I'd gladly accept articles. Not that I think anyone feels like doing that for this. lol.

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How to use Satellaview emulation; for Broadcast games.

(Picture URLs fixed)

I'm writing this one down in light of the fact that many people may not know how to properly emulate Satellaview content. In particular, Broadcast games have difficulty running.

The standard emulators of choice for many people - SNES9X and ZSNES - are not necessarily the optimal choice for Satellaview emulation. In fact, I do not know how to boot many of the ROMs on them properly. Therefore, I use alternative emulators.

The easiest option to use is apparently a modification of SNES9X called "SNES9X SE". It was written in part for improved Satellaview support.

SNES9X SE

Most ROMs will boot on it, although emulation is not perfected. It is the easiest to use because it can fake Bios emulation, so you do not need the Bios ROM and setup is easier than the others.

My personal preference, however, is SNESGT. It's homepage is here;

SNESGT Homepage

This requires a bit of work to get working. I have written a tutorial here;

BS Zelda Forums - Broadcast Game emulation tutorial

I'm moving the tutorial here in this post edit. :)



Compatibility is more or less the same as SNES9XSE, but there's less notable glitches on SNESGT, and the ability to modify the game's real-time clock as you wish is a great touch that'll let you go quicklly to segments of a game you may wish to re-view.



Before loading a BS-X ROM, you go to Options - > Settings. It should pop up a settings screen. Look to the left of it.



There, click on "BS" and you'll see this menu. This is specifically for BS-X games.

The most important things to do here are to check "Use BSX-ROM" and have a BS-X BIOs linked to in the "BSX-ROM file". The BS-X BIOs can be found a various BIOS-hosting sites and the BS Zelda Shrine, likely under the name "BS-X BIOS" or "SATELLAVIEW BIOS". If this BIOs does not work for you, you may have to remove it's ROM header, but since I do not know if it's necessary for SNESGT (it -IS- for BSNES), I'll wait for my BSNES ROM load tutorial for more on that. Another possibility is that your ROM may still be in compressed formats like .zip - find an extractor to get the .SMC or .SFC file within.

The other settings are to customize your experience. Out of preference, set the clock to the beginning of the hour, so that you see the entirety of the game's Live Broadcast. 7 minutes in may work for BS Zelda, but for BS Tantei Club and BS F-Zero, segments will be skipped.

"Boot from BS-X ROM" is for Download games and Magazines, as opposed to Live broadcast games. Note that some download games will not boot in this mode, and need to play without it.

"Save BSX Sram separately" makes individual sram saves for each BS-X game, as opposed to lumping them in a single file. For episodic live broadcast games, you might want this UN-checked so that data can more seamlessly transfer over.



After all these settings are configured, load a BS-X ROM as if it was a standard ROM file, and it should boot. Double check these instructions if it doesn't. If you still have questions, ask me them here, and I'll consider them when revising this.

My next article on emulation will likely be about Data Expansions. It will use BSNES.

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Live Broadcast game - BS Zelda guy redeems himself.

(URL repair.)

I apologize about not having a single update for nearly a week in a row. This time, though, it's because I've been doing some serious researching, and have been learning a lot more. I will hopefully be a bit more active, um... today! Yeah, I shall probably post a couple new articles.

But let me start with this - BS Zelda, Map 1, Week 3. This is the week we have the ROM dump of, guys. :)

In this video, the boy who could not complete his objectives last week has to backtrack this week to get the Triforce piece he missed, and then go clear the objective of getting the other two Triforce pieces. Sounds daunting, does it not? Actually, from what I've seen, Satellaview games seem to be toned down in difficulty compared to other games...

But either way, here we go.









Only one more to go for BS Zelda! I will then cross-link both this and the Sekiban weeks for you guys.

Original NicoNicoDouga URLS:
BSゼルダ第3週1/3
BSゼルダ第3週2/3
BSゼルダ第3週3/3

On a JP website I've linked here, The Satellaview History Museum, they have schedulings for Satellaview content. I noted this one in particular - a program that plays just before BS Zelda;

"☆16:30~17:00 BSゼルダの遊び方 バグポタミア神殿"

Google messes up the translation, but it seems to be "How to play BS Zelda". Is it a radio tutorial of some sort? I'd like to learn more about this.

One more thing; I've been able to find alias for the uploaders of these videos. I am however uncertain of whether they all want their alias announced, due to NicoNicoDouga's anonymous nature. Therefore, I'd like them to contact me so I can request giving them proper credit.

CROSS-LINK:
Week 4
Week 2
Week 1

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Saturday, June 7, 2008

Live Broadcast Game - I cringe at the amateurity of whoever played this BS Zelda.

(URL fix Edit)

BOMB THE WALL.

BOMB IT.

BOMB THE BLASTED WALL ALREADY

... aw crud, he's too late.


... er, um, sorry. Those are meant to go with these videos. D: right, anyway, now to post them!



Here's week 2 of BS Zelda Map 1. More Dungeon exploring as typical of the game. Note how in this one the player character does not reach the "goal" set on time. I wonder what the penalty was?








NicoNicoDouga Origianls:

BSゼルダ第2週1/3
BSゼルダ第2週2/3
BSゼルダ第2週3/3

Week 4
Week 3
Week 1

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Thursday, June 5, 2008

Live Broadcast Game - BS Super Mario USA, Week 4 ( AKA Kiddo skips around)

(Fixing the links)

I apologize for the lack of posts recently. I've actually been trying to go on some fruitless fetch quests. Well, maybe tonight they won't be so fruitless..... but aye.

I've decided this time to show another BS Super Mario USA week, but I don't have 2 and 3 in nice Broadcast format. I do, however, have week 4... so I'm skipping. O: Here I go!









NicoNicoDouga Original URLS:

BSスーパーマリオUSA パワーチャレンジ 第4週 part1
BSスーパーマリオUSA パワーチャレンジ 第4週 part2
BSスーパーマリオUSA パワーチャレンジ 第4週 part3

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Articles on the New Satellablog

Check out the latest Pico Palace articles, too!