(EDIT: OI OI HERE HERE DOWNLOAD THE PINBALL ONE PLZ K THX
Thanks Matthew Callis for the ROM Dump)
Starting off this on a tangent:
TO BLOOD:
私は、メールを送ることができないと謝ります。
私には、私の言葉を翻訳させることにおける問題があります。
私は次回、たぶん豊富な語彙を使用するべきではありません。
私は、すぐメールをあなたに送ることができることを望んでいます。
差し当たり、私はある他の人々をあなたのビデオに誘導するつもりです。
これが良い謝罪になることを願っています。
TO ALL THE OTHER PEOPLE: The above statement is not directed at you, especially if you cannot read Japanese. Move on. It's kinda personal. Sorta.
Anyway, the rest of the article... will be about the Kirby no Omachahako games. Or at least, what I know of them
The Kirby no Omachahako games were - well, essentially, a bunch of minigames. They were very basic stuff, too. Being highly simplistic as they are, they make no unique use of the Satellaview hardware.
SFC MANIA has some good info - in fact, three of the games were recorded outright. Linked from the zoome.jp sources:
Guruguru Ball
カービィのおもちゃ箱 ぐるぐるボール
Cannon Ball
カービィのおもちゃ箱 キャノンボール
Arrange Ball
カービィのおもちゃ箱 アレンジボール
Some other info on the BS Kirby entries come from here and here
Last (but of course not least), there's the one ROM that's readily available - the baseball one.youtube vid time.
Thanks PekoponTAS
Tuesday, November 25, 2008
Funky Satellaview downloads: Kaizo Choujin Schbibinman Zero
This bit of a filler article is to describe one of the more cool Satellaview games.
Kaizo Choujin Schbibinman Zero is a sort of platformer/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book - and is a lot of fun in part for doing so.
It was presented as a normal download rather than a Soundlink - so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.
It's easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end - trying to reach number 1 must've been something for the Satellaview hardcore to try to obtain a prize from.
You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.
The game is apparently a part of the "Kaizo Choujin Schbibinman" series which was previously on the PC-Engine/TurboGrafx-16. Hardcore Gaming 101 has a good read on the series as a whole (but... Banta Satellite? Where did THAT come from?)
For your viewing pleasure, I have obtained from the depths ofhell Dailymotion a TAS of the game which seems to completely ruin the fun of it.
Kaizo Choujin Schbibinman Zero is a sort of platformer/beat-em-up hybrid which makes use of every Japanese Toku television cliche in the book - and is a lot of fun in part for doing so.
It was presented as a normal download rather than a Soundlink - so no time limits and no Satellaview-specific options like turning the radio on or reading the BS-X data.
It's easy to pick up and play, even for a casual gamer. The challenge comes from trying to get an absurdly high score in the end - trying to reach number 1 must've been something for the Satellaview hardcore to try to obtain a prize from.
You punch, kick, and throw special attacks at the putty-patrol-like enemies going left to right or down-to-up or whatever until you reach the boss, then you pound the boss hard.
The game is apparently a part of the "Kaizo Choujin Schbibinman" series which was previously on the PC-Engine/TurboGrafx-16. Hardcore Gaming 101 has a good read on the series as a whole (but... Banta Satellite? Where did THAT come from?)
For your viewing pleasure, I have obtained from the depths of
Friday, November 21, 2008
BSNES update renders previous blog post obsolete, first @ TBSX news.
(The post name is there for a few buddies to laugh at. Move on...)
BSNES did an update while I wasn't looking (not that I look that often anyway..)
Satellaview ROMs now cause an auto-prompt for a BIOs cart to appear - this replaces the old "Load Special" option from the old versions, and renders my old guide obsolete. On the other hand, now it's likely easier to figure out than it was before - just load your ROM and then pick the BIOs when prompted.
Slotted carts work in a reverse manner - pick the main cartridge first, and then pick the Data Cart that goes with it when prompted.
BSNES did an update while I wasn't looking (not that I look that often anyway..)
Satellaview ROMs now cause an auto-prompt for a BIOs cart to appear - this replaces the old "Load Special" option from the old versions, and renders my old guide obsolete. On the other hand, now it's likely easier to figure out than it was before - just load your ROM and then pick the BIOs when prompted.
Slotted carts work in a reverse manner - pick the main cartridge first, and then pick the Data Cart that goes with it when prompted.
4
comments
tags
BSNES,
emulation
Wednesday, November 12, 2008
BS F-Zero - Queen League.
Some more BS F-Zeroage.
I had this one uploaded on Youtube for a while, actually - Queen League's videos all fit well within Youtube's 10-minute limit. Rather peculiar.
Original NicoNicoDouga vids:
BS F-ZEROグランプリ 第2週 part1
BS F-ZEROグランプリ 第2週 part2
BS F-ZEROグランプリ 第2週 part3
Once again, if anyone can get some more info on this for me, feel free to leave a message.
I had this one uploaded on Youtube for a while, actually - Queen League's videos all fit well within Youtube's 10-minute limit. Rather peculiar.
Original NicoNicoDouga vids:
BS F-ZEROグランプリ 第2週 part1
BS F-ZEROグランプリ 第2週 part2
BS F-ZEROグランプリ 第2週 part3
Once again, if anyone can get some more info on this for me, feel free to leave a message.
0
comments
tags
F-Zero
BS F-Zero... one. I think, anyway....
Checking my e-mail linked to this blog (for a change) made me realize I had a certain comment. It inspired me to finally get these videos up.
These are the videos merely called "BS F-ZERO GRAND PRIX". They seem to be a different format from the ones I posted earlier that were called "BS F-ZERO GRAND PRIX 2".
Not that that makes things any less confusing for me.
Here you start out on the normal F-Zero courses. The music is also some nice F-Zero electronic arrangements.
These recordings seem to cut around a bit, sadly. Fuller recordings woudl be appreciated.
At the climax is a "Bonus" course - these bonus courses would then be compiled into the BS F-ZERO 2 Download ROM.
Original NicoNicoDouga vids:
BS F-ZEROグランプリ 第1週 part1
BS F-ZEROグランプリ 第1週 part2
BS F-ZEROグランプリ 第1週 part3
Once again, if anyone can get some more info on this for me, feel free to leave a message.
These are the videos merely called "BS F-ZERO GRAND PRIX". They seem to be a different format from the ones I posted earlier that were called "BS F-ZERO GRAND PRIX 2".
Not that that makes things any less confusing for me.
Here you start out on the normal F-Zero courses. The music is also some nice F-Zero electronic arrangements.
These recordings seem to cut around a bit, sadly. Fuller recordings woudl be appreciated.
At the climax is a "Bonus" course - these bonus courses would then be compiled into the BS F-ZERO 2 Download ROM.
Original NicoNicoDouga vids:
BS F-ZEROグランプリ 第1週 part1
BS F-ZEROグランプリ 第1週 part2
BS F-ZEROグランプリ 第1週 part3
Once again, if anyone can get some more info on this for me, feel free to leave a message.
0
comments
tags
F-Zero,
F-ZEROグランプリ,
Soundlink
Thursday, November 6, 2008
BS Shin Onigashima - the last video.
0
comments
tags
Shin Onigashima,
新・鬼ヶ島
BS Shin Onigashima Dai 3 Wanashi
You're probably asking why I feel the urge to make a new title like such every time I write an article. Blame it on impulsiveness.
Here's the third week of BS Shin Onigashima. Putting this up for someone who's been having it a bit rough today.
Note, next week's one big video.
NicoNicoDouga URLs:
BS新・鬼ヶ島 第3話 part1
BS新・鬼ヶ島 第3話 part2
BS新・鬼ヶ島 第3話 part3
Here's the third week of BS Shin Onigashima. Putting this up for someone who's been having it a bit rough today.
Note, next week's one big video.
NicoNicoDouga URLs:
BS新・鬼ヶ島 第3話 part1
BS新・鬼ヶ島 第3話 part2
BS新・鬼ヶ島 第3話 part3
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