Friday, November 16, 2012

I was at NCFC2012!

So, I was fairly absent from most of the internet lately, and it's because of this: http://www.nintendocfc.com/

The Nintendo Community Fangame Convention. I was handling the Livestream for it, much like last year.

I had quite a bit of fun with the promotional skits and such. I also did a few Live streams of fangames. They may be up on my Youtube sooner or later.

Attendance wasn't as high as 2011. Apparently the Mario folks didn't all realize it was happening. Aw, well! There's always next year.

Black Wii U 32GB Deluxe Console w/ Game Pad and Nintendo Land - Wii U Console (Google Affiliate Ad)

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Thursday, November 1, 2012

I hate not having electricity. :(

If anyone wants to know why there was a sudden lack of me on any sites the past... 3 days, you can blame Sandy.
I'm kinda trying to catch up with the rest of the internet now, but I want to have an update to the actual Satellablog sooner or later.

BTW, I suppose no one here wants to buy an overpriced Wikipedia-copying book, no? Well, it seems there's quite a bit like this one. Maybe I could've read this when the power was out while I was being bored to death. 
Radical Dreamers: Nusumenai H Seki (Google Affiliate Ad)

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Monday, October 1, 2012

So, why aren't people playing Hot Scramble Final?

About a year ago, the "NonGood" NES ROM set featured a slew of ROM dumps of what have been considered the rarest and most valuable pieces of Famicom history, including Safety Rally, Tailor Made, and Z Gundam Hot Scramble Final.


I downloaded the set just to check out these ROMs.
This particular article focuses on Hot Scramble Final.
You can watch some gameplay of it which I upped on Youtube at the time here... after the jump, that is.

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Wednesday, September 19, 2012

NicoNicoDouga is full of strange, old videogame content.

And in this case I'm not even talking about anything Satellaview-y or anything.
Lately I've been trying to pull out Videogame PVs and other promotional material from the site. Here's one I archived recently;

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Wednesday, September 12, 2012

I still have stuff from the old MikeysTMNT.com after all these years.


Here's some proof that I store really old internet stuff for a long time.

The soundtrack for the "Mutant Turtles: Choujin Densetsu Hen" anime OVAs, I recall very well, used to be on MikeysTMNT.com along with a bunch of other neat(?) Ninja Turtles soundtrack obscurities.

Now, it's kinda strange, because the site still gets updates on a regular basis and all, and is always neat and stuff for TMNT info... but for some reason, the "Multimedia" page has been inaccessible since... I think it was around the same timeframe the 2k3 series was running? Memory's kinda foggy there, but a long time regardless. And even though it appears the only reason it's gone is because there's no index.html file, there doesn't seem to be any sign of it popping back.

Maybe I should actually hop into the TMNT communities (instead of just lurking) and actually try asking about it, but I figured after all these years if it wasn't going to be resolved, it never would be, and just shrugged it.

So then I uploaded onto Youtube those anime OVA soundtrack tracks. Of course, they're not entirely the same there as they were on MikeysTMNT.com, because Wiki Magic has let me identify tracks and separate the "Power Up Turtles" single tracks from the Soundtrack album tracks.

I put the Soundtrack tracks in this playlist, if anyone is interested.

... And yeah, I kinda just wrote this to pass time.

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Monday, September 10, 2012

Has this Sega Channel Prototype been going around lately?



I only uploaded this to Youtube a while back, but this Sega Channel Prototype ROM was originally circulating on the Digitpress forums a year or so back. I managed to find that thread, even. Whee!

I remember posting about it (and mirroring the contents) over here, too.

Here's hoping someday I can find the Japanese Sega Channel BIOs, and that Demo Kiosk I played "The Punisher" on...

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Sunday, September 9, 2012

Hey, you know what?

Since this website is kinda sitting here being unused otherwise, I suppose I'll just try posting some unrelated (to Satellaview) stuff here from now on.

I'm not entirely sure what the nature of said stuff would be though. Maybe it'd be for a more personal blog?

Maybe it'd be to showcase my Youtube uploads?

I'm not entirely sure....

Obviously enough, the (no longer so) new Satellablog still has plenty of content. If anyone happens to still be here, let me give a re-linking reminder;

http://superfamicom.org/blog/

I also just started some (real) work on another blogspot blog - this time it's for the Sega Pico.

http://segapico.blogspot.com/


Besides that? Huh, good question.

Nintendo 3DS - Midnight Purple - Toys & Video Games (Google Affiliate Ad)

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Wednesday, August 26, 2009

Why I Should Win Nintendo World Championships

I'm jamming this little nibbit inappropriately into the dead non-updated version of my ol' Blog. Isn't that nice? Surely many will consider it a great service to various people such as the select few who pray to God for an update here.

Anyway, this goofily rushed blog post is for entering to win a NWC, as you can see
Now, why do I think I should win one?
Well, the answer is to find an answer - not to that, but to some technical things about my Famicom setup. Yep. Famicom.

Now, I have a Famicom. And I recall reading on ol' www.retrousb.com that their repro carts wouldn't work on a Famicom due to the built-in 2P controller lacking a start button.
However, what isn't answered is - what if I have a third-party controller? Y'see, I got this;



Now, has anyone tested to see if the 2P Start button here would get the thing to run? Does anyone really care? Well, I apparently do. Why else would I enter this contest?

Oh, and if you're gonna ask why I don't just buy the repro cart? I'm just that cheap.

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Thursday, April 9, 2009

BS Zelda ROM hacks update.

Please excuse me for posting here -after- I announced moving plans, but I figured I'd put this up to make sure everyone knows.

Obviously I plug here often.
Now, though, I'd like to say that somewhere between the Music Hack and the Save Menu hack, the Sekiban ROMs can now boot on my ROM copier - real hardware compatibility ahoy!

I assume most of you folks who are used to playing these on emulators anyway won't find this too exciting, but a nerd like me just loves it when he can pop his favorite ROM hack on the actual system. I could rant more about this, but this is not the place.

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Monday, April 6, 2009

Note on the blog's status: Moving plans.

I'm planning to have the blog moved to a new space and domain by the 20th, the blog's first birthday.

I have a few reasons for this - first off, my sloppiness is starting to get more and more apparent as I've updated this blog. I'm hoping moving things around will also help me reorganize the content.

The second issue I got is webspace - I'll need more of it, as lately I've been struggling to clean my old webspace out due to how much content I have. (Or at least, how large the content is.)

I hope to have most of the old content moved (Nothing that has been rendered obsolete, though.)
Stay tuned for any more tidbits.

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Saturday, April 4, 2009

Looking more into St. Giga.

As a Satellaview researcher I've wondered about the nature of St. Giga - and how they got involved in an ambitous Nintendo project - for a while. Even as I've looked up Satellaview content, I've also looked into researching St. Giga as a whole.

For a while I've tried entering search terms with their title on NicoNicoDouga - and recently I've been getting results. You can check some of them after the snip.

More importantly though, the English Wikipedia has been doing articles based on translations of the Japanese Wikipedia.
I'd like to thank anyone who helped on that. :)
It's very helpful, and it gives me context into some of my search results, too.

Whether it be the experimental New-Age music, or the just-as-experimental yet radically different Satellaview, St. Giga's history was innovation in the music business - which may have been why Nintendo sought them out for this project.

Apparently Nintendo invested stock in them in 93? Funny, wasn't that around the year the Super Famicom CD projects fell under?

Anyway, here are the most recent NicoNicoDouga uploads, an episode of "RADIO STAR" which is very ambient in nature, and some episode's of Yuuki Nae's show, "Tomorrow, If..."

(Oh, yeah, hit that "Read More" button now.)










セント・ギガ 裕木奈江 『明日になれば』
裕木奈江 『明日になれば』(1996年3月)
裕木奈江 『明日になれば』(平成8年)
from St.GIGA 「RADIO STAR」~「ORGANIC-STEPS」

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Friday, April 3, 2009

Nintendo's finally feeding. :)

I'd like to give thanks to Serenes Forest once again for the heads-up that inspired this update.

Nintendo has been putting up audio snippets of their Fire Emblem games on their site.

You might ask, "What's so special about that?"

Well, check out that last Monsho song - "WIND". It's a BS Fire Emblem-exclusive song (Apparently the song called "WIND" which was used in the Thracia albums is not the same...? BS F-Zero was confusing enough!)

This is the closest Nintendo has gone yet to re-release anything Satellaview-related since the add-on device's demise in mid-2000.

For ease of the English speaker, I've pulled said MP3 from their site and put it up on my blog. (actually I did it more for my collection - the uploading's just me being nice. But aw, well!)

BS Fire Emblem - WIND


Yeah, so it's just some cheesy J-Pop - but first, J-Pop, tomorrow a full game remake!... hopefully!

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Tuesday, March 31, 2009

The obligatory April Fool's Gag.

Or at least I... THINK It's an April Fool's gag...



NicoNiocDouga seems to be down - but that matters not since I think this video's been lost anyway.

If by some ungodly miracle someone actually is running Windows on a SFC+Satellaview combo, be sure to give me a holler.

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belated note.

If you guys upgraded before to BSNES .041 and are wondering why the Satellaview ROM loading isn't working, Get .042.

That should fix your problem.

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Tuesday, March 24, 2009

Artcles from elsewhere!

If you guys see my links portion start to grow soon, it's because I've been looking around again.

Lately it seems like the international attention on the Satellaview has been growing - in a particularly sweet finding, The English Wikipedia article on the Satellaview has developed from being poo to actually being a very good starting base for research.

And now I finally have a grasp on how well the Satellaview did. It has SLIGHTLY more fans than the PC-FX! Whoopeee!... Wait, that means I need to do some PC-FX work if I still plan to be niche! Don't worry, Rising Stuff, the Battle Heat guide will be done soon!

Also of note is this recent article. I've never seen this guy's blog before, but he seems pretty excited, so I'm gonna be sure to check it out more. :D

This article also seems interesting - although I will note that on Kameb's Satellaview History Museum, the schedule seems to actually go from Noon to 2AM. Can anyone here clear this up? I also don't know much on whether the Satellaview could upload, and... arg, BS F-Zero still confuses me.

GiantBomb pulled up a Satellaview article, it seems.

Oh, and who's been putting this up on MarioWiki?... Oh, wait, that's me. Durrr. :D

Right, more to come down the line.

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Saturday, March 21, 2009

Satellaview dojin projects?

The Satellaview seems to still have a cult following in Japan even today. Fan demand for a remake of BS Fire Emblem: Akanea Senki Hen was enough for Intsys to actually have a comment about it - an awesome change from the usual Nintendo practice of pretending they don't know what we're talking about. (Unfortunately serensforest is down. I can't find the link. D: )

But while Intsys is considering such an action, fans are already taking it. Ah, it's always grand to see fans go above and beyond!

First let me start with something I found a while ago - this file right here.
What is it? Seems like a retelling of BS Fire Emblem, done in SRPG Maker 95. There's apparently also a patch for this, while I have been unable to locate. (This only works properly if your Windows is set to run in Japanese OS mode.)
I've played a bit of it, and was kinda irked at how unlike the actual game this is, but I was still shocked, as this was the first of it's kind I noted.

Then a recent NicoNicoDouga upload threw me for a loop.



【再現】ファイアーエムブレム アカネイア戦記1【映像】

I've been trying to look for things besides BSFE stuff as well.
For example, here's a BS Zelda-themed Zelda Classic mod.

Any others? I'd like to know. O:

(EDIT: I've been trying to look up something called "PROJECT GAM" which I've been led to assume is related to BS Tantei Club.
Any info on this would be appreciated.)

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Wednesday, March 18, 2009

On the proper naming of certain game titles.

The reason for the lack of updates is due to slow developments.
The reason for -this- update is also due to slow developments. This is a small little rant about the naming conventions of key Satellaview titles - how a few of these have confusing titles, and a few had been mis-named for a while due to to the emulation scene not having quite fact-checked.

On "Kodai no Sekiban", "Kodai no Ishiiban", and "Inishie no Sekiban"

The proper title of this specific BS Zelda is apparently a ridiculously confusing play on words that is difficult to properly romanize because how you -read- the title is not the same as how you pronounce it. Here's a few quotes from the BS Zelda forums to help with this.

"Going back to something a bit earlier, I've looked into matters with the Inishie no Sekiban vs Kodai no Sekiban issue. From what I gather, "Kodai" and "Inishie" are synonyms meaning "ancient."

Apparently just as Ishi (石) and Ban (盤) together counterintuitively make Sekiban (石盤), Ko (古) alone can be counterintuitively pronounced "Inishie". This is why the recent PS3 RPG, "白騎士物語 -古の鼓動-", translates to "Shirokishi Monogatari -Inishie no Kodō-" or "White Knight Story -Ancient Heartbeat-" instead of "Shirokishi Monogatari -Ko no Kodō-".

So even thought "古の鼓動" literally breaks down to:
古 - Ko
の - No
鼓 - Tsudumi
動 - Dou
when taken together it becomes Inishie (古) no (の) Kodō (鼓動).

What this means is that "Inishie no Sekiban" (BSゼルダの伝説 古の石盤) seems to have been an alternate name for "Kodai no Sekiban" (BSゼルダの伝説 古代の石盤). The only difference being the character Dai (代). Under this theory I ran a Google search on "BSゼルダの伝説 古の石盤" and lo and behold, the Berriblue blog and one other site both refer to it by this name. It's not a perfect explanation, but I for one feel comfortable letting it go at that."

I myself go by the theory that the game should be romanized based on how it's pronounced, because while Japan can be confusing with it's writing, it's pronunciation doesn't change that much.

(BTW, "BS Zelda REMIX" doesn't really exist as a Satellaview broadcast - it was a misnaming for the MAP 1 Dai-3-wa ROM which has since taken on a life of it's own.)

On "BS Tantei Club".

The proper title for the game is BS 探偵倶楽部 雪に消えた過去 (BS Tantei Kurabu Yuki ni Kieta Kako)

Some ROM download sites refer to it as "BS Tantei Club Saihousou" or something like that. I do not know where this name came from. Any help figuring that out would be helpful.

On the "BS" Prefix.

Although ROM sites will put the "BS" prefix in front of every game title, whether or not they were on the actual game title is much less consistent.
For example, "BS F-Zero Grand Prix", and "BS Super Mario USA" both have the "BS" prefix - note how they're both special soundlink versions of a standard release... but there's no "BS" in "Tamori's Picross", "All Japan Super Bombliss Cup 95", or "Kodomo Chousadan Mighty Pockets", or most "plain" SFC rereleases.
This can be a bit of confusion in and of itself.

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Tuesday, February 24, 2009

On the Prizes the Satellaview gave out.

Recently on this BS Zelda thread we've been trying to figure out info on the prizes St. Giga distributed as rewards for Satellaview players. I decided to put up some of the info here as well for reference.

Most the information comes from the Satellaview History Museum, SFC MANIA, and Satellaview Heaven which I linked on the right.

From what I read, a lot of the games had certificates of victory for the high-scoring players. I haven't seen any of them with my own eyes but the SFC MANIA article on BS Fuurai no Shiren seems to have a low-res picture of it's specific one. These are likely highly collectible.

On the note of non-certificate prizes, Calling cards were common. For those who don't remember the days before the cell phone boom, calling cards were cards that were used to pay for phone calls. Satellaview Heaven has up a picture of a BS Shin Onigashima one, and on Yahoo Japan Auctions I saw descriptors for a Satellaview Tsushin calling card and a Samurai Spirits calling card.

St. Giga also gave out a lot of self-branded items. A watch and a purse were featured on Satellaview Heaven and descriptions of a purse were noted. The "Pin Badge" is also likely such.

Other than that, though, I am uncertain of what the others would be... either way, these prizes seem like little trinkets produced on the cheap. No trips to Universal Studios in Orlando, Florida, sorry.

(pictures are linked in the forum thread.)

EDITING THIS due to updates, thanks MadHatter:
First off, on Yahoo Japan Auctions (last I saw it) is a Satellaview Tsushin Parka. Anyone wanna buy it for me? ;)
But besides that, Madhatter's been translating the list of news articles from "Ge-mu Toranoana" (I'll need to update the articles I have that previously referenced this for the proper name - it's apparently based on Comic Toranoana.) listings on Kameb's Satellaview History Museum.

Along with what I mentioned, he's noted some of the more interesting items that were being given - apparently Golden Mario Statues, the imfamous Nintendo collectible prize, were distributed at some point - likely for BS Super Mario USA.
Game Paks were also distributed - nothing too collectible mind you, but Super Mario RPG and Kirby Super Deluxe were good games, don't you think? Already the prizes sounds a lot more interesting.

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Koi ha Balance - Battle of Lovers

Squaresoft seemed to like treating the Satellaview like a little playground. Games like Treasure Conflix and Dynamitracer seemed to throw around a different atmosphere than their typical "Final Fantasy" work.

And then this came along and pushed it a bit over the edge.

Koi Ha Balance - Battle of Lovers is a board game. Yes, a board game.
It's about scoring with lots of girls. Literally (although not sexually).
It goes hilariously over the top in nearly everything it does.

This gameplay video I put up (recorded off emulating. Yes I am a cheap butt) shows only a fraction of gameplay, and already you see things like men emoing over being single, battles with muscle-bound homosexual stereotypes, and men stealing other guys' girls by the ultimate superpower of materialism!

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Articles on the New Satellablog

Check out the latest Pico Palace articles, too!